The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (2024)

The diversity of civilizations (or nations) in Rise of Kingdoms is the main feature that brings a lot of interesting into the game.

You must choose one from a list of 11 civilizations right at the beginning of the game.

Each nation has its own building architecture styles, perks, starting commanders and special units. The strengths and weaknesses of them bringi into the game a lot of interesting matchups.

Throughout the game, you are also able to switch to any other Civilization with ease to fit your playing style and your state in the game better. You can do that by using the The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (13) Civilization Change, which can be bought with 10,000 The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (14) Gems.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (16)

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What Are The Best Civilizations (Nations) in Rise of Kingdoms?

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (17)

Early Game: The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (18) China

China is the best civilization for all new players because:

  • The 5% building speed boost is probably the best nation buff as you want to rush to City Hall lvl. 22 as soon as possible. Most of the power you have comes from buildings. If you can rush to higher City Hall level fast, you will have the better chance of getting into top Alliances.
  • The 5% Action Point Recovery is super helpful during this time. You can do better in a lot of events and you can also grow up your commanders faster.
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When you pick China at the beginning, you will receive Sun Tzu for free. He is definitely one of the best Epic Commanders in Rise of Kingdoms. Unless you are willing to spend a lot of money into the game, he is going to remain relevant till the late game. Most other Epic Commanders do not have the same outstanding performance.

Scipio and Boudica fall off hard in the mid-game when you starting to have 5/5/0/0 Epic Commanders. In addition, getting Aethelflead is crazy easy right now. It’s not about the Starlights/Sculptures they take, it’s all about the XP you spend on them. All of that hard-earned XP will quickly become useless pretty quickly.

Getting to level 60 is super hard and by the time of the first KvK, you should have 2-3 Lvl. 60 Commanders. You have to pick the Heroes wisely.

Sun Tzu is excellent in group fights. Pairing him with either Eulji or Joan boosts the AoE output damage by a lot.

Sun Tzu is also excellent in Expedition: When getting surrounded, his nuke damage is insane.

During the very early stage of the game, Scipio and Boudica can gain a lot of advantages to you in 1v1 fights because most players use mixed army here. However, this period is pretty short, there are not too many serious wars. You also shouldn’t get into any 1v1 fight during this time anyway.

In group fights, use your Sun Tzu and send him into the battle. If you have Belisarius and Pelagius, use them to surround the battlefield and then hit weakened enemies trying to escape. It’s super fun!

Notes:

  • You should still focus on Boudica. Since she is a Peacekeeper, it’s still very worth it to work on her. You will need up to 5 Peacekeepers. Do not spend your The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (20) XP Books and The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (21) Universal Sculptures on her until you have Sun Tzu, Belisarius, Joan and Pelagius maxed.
  • It’s worth it to work on all Epic Commanders. However, Sun Tzu and Belisarius are the ones which help you be relevant throughout the game. They are going to your secondary commanders in Infantry & Cavalry dispatches.

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Mid Game: The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (23) Germany

The best Civilization during the middle of the game is, in my opinion, Germany.

During the mid-period of the game, you need to train tons of troops. The 5% troop training speed definitely helps here.

The 10% action point recovery helps you level up your Commanders and gain the rewards a lot faster.

In my opinion, all Free-to-Play players and Moderate-Spenders should use Cavalry units until the very late game. Using Cavalry, you can easily choose the target you want to attack, dictating the temple of the battle. You want to target the ones which are weaker than you.

Although Archers can deal massive AoE damage and Infantry units can beat Cavalry units, Cavalry is very fast and can easily outspeed the others. If they cannot catch you, they cannot deal any damage.

In group fights, do not send your Cavalry units right into the battlefield as they are very squishy and don’t have AoE. Better to catch and take down the enemies one by one.

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Late Game: The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (25) Korea

The best Civilization in the late game should be Korea.

Why?

The main reason is that Korea provides the 3% research speed boost.

In the late game period, lots of researches take months to finish. 3% of months means a lot of Speedups/Money. You will be able to get those T5 units a lot faster.

The 15% hospital capacity gives you a super strong battle power. You will be able to fight more, making the most of your speedups and maxed Hospitals.

By this time, you will most likely have Yi Seong Gye, the 5% Archer defence buff is now excellent for you.

Infographic

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All Civilizations in Rise of Kingdoms

With Strengths and Weakness explained!

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (28) Byzantium

  • Starting Commander:Belisarius.
  • Special Uunit: Cataphract.

Hospital Capacity +15%

I really want to highlight this Hospital Capacity buff. Korea has the same buff like this one.

Increasing the hospital capacity by 15% is going to be beneficial for you, especially in the late game.

Because you’re going to have a lot of high tier troops. When you fill up your Hospital capacity, the units that doesn’t get in the hospital will instantly die. You don’t want those high-tier units dead. They are very expensive and cost you a lot of time to train.

You don’t want to waste your resources and time again.

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Stone Gathering Speed +10%

This is also a good buff for the late game but it can be negated by just grinding and farming using some speed-ups. You can also get some runes for increasing the farming speed so this may be something that is very optional.

Personally I’m not really going to weigh this too much. I don’t really find the full benefit for the stone gathering speed buff.

Cavalry Health +5%

This could be really beneficial if you are building full cavalry armies.

A lot of the Pay-to-win players really focuses on Cavalry at the beginning of the game so maybe this nation is one the best civilizations or the pay-to-win players.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (31) Ottoman

The next civilization we’re going to be talking aboutis the Ottoman.

  • Starting commander:Osman
  • Special unit: Janissary

Troop Marching Speed +5%

This buff isreally good as well! It is going to be really beneficialbecause in Rise of Kingdoms, troop marching speed is something that is reallycrucial. Coming into Alliance battlegrounds, this is going to be really be a benefit.

Archer Units HP +5%

If you are building into full archer units, it is definitely a benefit for you. I would leave that to your own playing style.

A lot of the players aren’t really building into full archer units. The majority is going to be building cavalry and infantry units but you can be the difference. Why not?

Active Skill Damage +5%

This is a really good buff. It is a really unique. It increases the skill damages for all nukers.

If you’ve already heavily focused on the nuker commanders or the skill commanders, this is a great civilization for you to switch on. It’s really going to be boosting your capability and your efficiency in the battlefield!

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (33) Arabia

  • Starting Commander: Baibars
  • Special Unit: Mamluk.

Damage Dealt by Rallied Armies +5%

This is a super good buff if you are the rally person, if you really are the one that is going to be attacking governor cities, Barbarian Forts or any Alliance building.

Damage increasing by 5% is really massive because you don’t really get that buff unless you have the Shrine buffs.

Damage Dealt to Barbarians and other Neutral Units +10%

This is another unique buff. It’s going to be really helpful throughout the game.

It’s going to be hand in hand with theRally 5% Buff above.

Now if you attack a Barbarian Fort, you have that 5% rally buff and then having this 10% damage buff. That is a massive combination.

Calvary Attack +5%

This is going to be really great if you are building a full cavalry unit.

The Arabia does have a cavalry special unit so Arabia could be a good option for you if you’re really building into the full cavalry and you want to be the rally person.

This could be a really good pay-to-win nation because most P2W players are the ones who set up the rallies for Alliances.

This is a good civilization for you if you I’ve already been playing the game for a while and you are in the later stages of the game.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (35) Korea

Hospital Capacity +15%

Similar to Byzantium, Korea has the Hospital Capacity increased by 15%.

This is really good in the later stages of the game when you have a lot of expensive high-tier units and you really do not want them to die.

Research speed +3%

This is quite beneficial in the later stages of the game when need to research for Tier 4 units. They are really really strong units in the later stage. And also you’re going to be researching tier 5 units as well.

The amount of time to research them takes just too long (weeks to months) so this may be a good civilization to switch on during that period of time.

Archer defense +5%

I don’t really find this very useful. It really depends onyour playing style so I would let you guys decide!

This civilization couldbe really beneficial for you in thelater stages of the gamebut do choose wisely. You can always do a step change if you have the free scroll or you can buy one for 10,000 gems to switch.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (38) Japan

Scout March Speed +30%

This is a super great buff because it’s going to help you a lot at the early game, when you want to try to unlock everything in the kingdom at the early stages, especially when you make a jumper account.

But in late stage of the game, you can be just patient enough and wait you for the scouters.

It pretty much depends on your playing style but the scout marking speed increased really benefits you in the early stage of the game.

There is a monument for that when you unplug the whole kingdom, you’re gonna get some rewards on your monument so make sure to check that out if you are interested in getting the rewards.

Resource Gathering Speed +5%

This is very nice because it’s going to increase your gathering speed on all types of resources.

Troop Attack +3%

This is a very great buff as it’s going to increase not just one specific type of unit but all of the units in game.

Japan is a really good Civilization for everyone to use at the early game. I am currently still using Japan.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (40) China

  • Starting commander: Sun Tzu
  • Special unit: Chu-Ko-Nu

Building speed +5%

Really good buff in the early stages of the game and especially in the late stage of the game when upgrading high level buildings takes a ton of time.

Actually point recovery +5%

This allows you to farm Barbarians and Forts a lot more!

It buffs your the recovery time, which is going to be beneficial a lot. You can have more The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (41) action points. in that way it really helps you to farm and grind the Barbarians. You can get all those rewards quicker.

This is also really good for some Barbarian and Neutral Units Farming Events so this is something that you may consider if you are really a grinder and you want to put a lot of time into Rise of Kingdoms.

Troop Defense +3%

This is, again, a really good buff. This is something that you may want to consider if you want to be more of a defender for your City and your Alliance buildings, depending on your playing style.

So do consider all these buffs here. I do like the combination of these buffs as it is really diverse. These all connects really help you grow your city in success!

This civilization isreally good especially for beginners!

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (43) Spain

  • Starting commander here is Pelagius
  • thespecial unit is conquistador

Resource Production +20%

I don’t think this is a really benefit for you if you are starting off the game because at the beginning, you will really want to focus on building and rushing the your City Hall and get that Tier 3 + Tier 4 units right away.

Only when you reach the later stages of the game, you want to develop all those resource buildings that you have and you can maximize this buff.

So I don’t think this is a good buff for beginners.

XP Gained from Barbarians and Neutral Units +10%

I dowant to highlight this!

In the early stages of the game, leveling up your commander is quite easy.

Once you got into the a little bit later stage of the game, when you have your commanders are at higher levels, maybe about 40 or 50, leveling up your commanders can be more challenging and having this experience gained by 10% is really beneficial.

If you can go and farm the Sanctum Guardians at this stage, with this buff that’s how you can really maximize your XP gained. This is depending on your grinding capability.

If you really grind a lot and usually buy those The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (44) action points in the shop, you can kind of negate this buff.

This might not be the best buff for you at the beginning because you can just buy Living Legends and buy the Books of Knowledge and to negate this buff.

It is going to be beneficial slightly in the later stages of the game.

Calvary Defense +5%

Again, this depends on your playing style.

If you’re really building into the full cavalry unit then this is a good benefit for you or if you’re having a lot of cavalry units, this again this would be a great option for you.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (46) France

  • Starting Commander: Joan of Arc
  • Special Unit: Throwing Axeman

Hospital Healing Speed +20%

This is going to be really good in the later stage of the game when you’re trying to heal a lot of units after the hard battles.

If you want to really be focusing on that healing speed, maybe this buff would be verybeneficial through AllianceBattlegrounds because you want to behealing your units a lot faster.

This may be a good civilization going into Alliance Battlegrounds.

Wood Gathering Speed +10%

This is something that you shouldn’t really care too much

It really depends on your grinding capability. If you grind a lot, this can be negated.

Troop HP +3%

This is good! Having that HP buffs for all troop units is quite beneficial for you in the battlefield so do consider this.

I think this Civilization is actually really good, especially that healing speed, this is going to be beneficial when you get into Alliance Playgrounds.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (48) Britain

  • Starting Commander: Boudica
  • Special Unit: Longbowman

Ally Garrison Capacity +20%

This buff allows you to house more allies to get into your city, helping you defend your city against incoming attacks.

This is good because you can really inflict a lot of damage to the attacker.

If you don’t have a really good alliance or if you’re soloing in the game (which is also not recommended at all) this buff is not going to be beneficial for you.

Or if you have a really good allies and they canjust defend or camp around you, preventing any attack incoming, you don’t really need this buff.

Training speed +5%

This is really good especially if you are in the later stageof the game, when you want train a lot of these T4-5 units.

This is something that is going to be helping you a lot to establish more units!

Archer attack +5%

I don’t find this very useful. I find more useful to the buffthat increases universal units so thisis something that you guys have todecide on.

If you are going to be building full Archer units which I don’t really see a lot in this game yet, but this could be something that is different that you guys can implement.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (50) Germany

  • Starting Commander: Herman
  • Special Unit: Teutonic Knight

Action point recovery +10%

As you guys have seen with China, the extra point cover is only 5%, I want to highlight that Germany has 10%, so this is going to be a better option for you if you are trying to grind into attacking Barbarians and Forts or any other events that involve action points.

Now this is a grinding choice. If you decide to be agrinder, this may be a good good buff foryou.

Troop Training Speed +5%

Similar to Britain, 5% is the number there.

It’s going to be beneficial for you in the later stages of the game as stated in the Britain section!

Cavalry Attacked +5%

Again, I’m not really care much about the specific type of units, which I care more is a universal buff. But if you are building a full cavalry units this is going to be beneficial for you.

There’s a lot of playing styles. My playing style right now is kind of a mixed troops especially being a free-to-play or a baby whale a player.

If you’re a whale player, Germany could be great for you!

The pay-to-win players are going to be building into the full cavalry units because they can buy Minamoto right away and they can really train a lot of the Calvary units right away. So that you may want to consider this if you’re a pay to win player.

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The Best Civilizations/Nations in Rise of Kingdoms (Detailed Explaination) (52) Rome

Troop Marching Speed +5%

This is going to be beneficial for those players that really want to move around the map really fast.

A lot of the pay to win players also choose this civilization because they can buy Minamoto easily and then building a full Cavalry army. This is going to be beneficial for them and so that they can move around the map so much faster and they can defeat the enemies a lot quicker.

Food Gathering Speed +10%

Again I don’t really find them really that much useful. I think you can just negate this through a process of grinding and you’re gonna have a lot of good commanders that’s going to have some really decent gathering speed for food.

Infantry Defense +5%

Again, this depends on how your playing style. If you’re building into the full Calvary units, this would be great for you.

I really prefer more of an universal buff because a lot of players are actually going to be building more of a mixed army than a specialized one so that’s something that you guys need to consider.

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